零五网 全部参考答案 通城学典课时作业本答案 2026年通城学典课时作业本八年级英语下册译林版江苏专版 第20页解析答案
B(2024·无锡市惠山区期中)
Do video games do harm to our children? Today,many children spend a lot of their free time playing games on the Internet. In the UK,99% of kids aged 8 to 15 play video games every week. This information shows that we must carefully think about the good points and bad points of video games.
For many people,video games are fun. They have bright lights,funny cartoons and exciting stories. Everywhere you look,you can see children playing these games. They play on buses and trains,in restaurants and even at school.
Video games are educational too. They make kids think in a creative way and they have to move their hands and eyes quickly. This can improve the way that a child's brain works. What's more,video games make children use their imagination. The player has to do many creative things,like drawing,telling stories and building things. Video games are also a good way to teach children about technology because they can learn how computers and other devices work while they play.
However,a recent study suggests that video games can also be bad for children. First,children can download many games for free. This means that parents often don't know if their children are playing violent(暴力的) or scary(恐怖的) games. Second,many children spend too much time playing games on computers and this can lead to health problems. Third,if children spend too much time playing games instead of doing homework,they can have problems at school and get bad grades. Finally,video games can influence children's social skills. If children spend too much time playing video games by themselves, ▲.
In a word,it seems clear that video games have some advantages(优点) and some disadvantages. It is up to parents to know what games their children are playing and how much time they spend on them. Parents should also make sure their children get enough exercise and spend time with other children.
(
A
)6. The underlined word “they” in Paragraph 3 refers to “
kids
”.
A. kids
B. computers
C. video games
D. parents
(
C
)7. (创新考法·组合选择)Which disadvantages of video games are mentioned in the passage?
a. result in bad grades
b. make kids feel bored
c. lead to health problems
d. influence children's social skills
e. cause problems between parents and kids
A. cde
B. bde
C. acd
D. abc
(
D
)8. (创新考法·信息还原)Which may be the best to put into “ ▲ ” in Paragraph 4?
A. they might form violent characteristics
B. they might have eye or weight problems
C. they might not be able to pass the exams at school
D. they might not know how to play with their friends
(
C
)9. (创新考法·篇章结构)What's the structure of the passage?

(
D
)10. Which of the following would the writer agree with?
A. Kids can play some violent or scary games for fun.
B. Parents should stop their kids from playing video games.
C. Parents should make sure their kids spend all the time on schoolwork.
D. Kids can make a timetable for schoolwork,exercise,friends and video games.
答案:6. A 7. C 8. D 9. C 10. D
解析:
【分析】
这是一篇讨论电子游戏对儿童利弊的议论文阅读理解,解题时我们可以按题型逐个突破:
1. 第6题代词指代题:直接定位划线词所在的上下文,找到动作的发出者即可判断指代对象;
2. 第7题细节筛选组合题:回到介绍缺点的段落,逐一核对给出的a-e五个描述,排除文中未提及的内容就能得到正确组合;
3. 第8题信息还原题:重点关注空格前的核心主题“影响社交技能”,选择和社交主题匹配的选项即可;
4. 第9题篇章结构题:先梳理每段的核心作用,判断全文是“总起-分述利弊-总结”的逻辑,再匹配对应结构图;
5. 第10题作者态度题:结合最后一段的总结内容,排除极端、不符合原文观点的选项,选出符合作者立场的答案。
【解析】
6. 定位第三段划线词所在句:“They make kids think in a creative way and they have to move their hands and eyes quickly.”,后半句“快速动手和眼睛”的动作发出者是孩子,因此这里的they指代前半句的kids,选A。
7. 定位第四段介绍电子游戏缺点的内容:提到了“导致健康问题(对应c)”、“成绩变差(对应a)”、“影响孩子社交技能(对应d)”,全文没有提到“让孩子感到无聊”、“引发亲子矛盾”的相关表述,因此正确组合是acd,选C。
8. 空格前的核心主题是“电子游戏会影响孩子的社交技能”,前提是“孩子花太多时间独自玩电子游戏”,对应的结果必然和社交能力缺失相关:A选项暴力性格、B选项健康问题、C选项考试不及格都和社交主题无关,只有D选项“他们可能不知道怎么和朋友玩耍”符合语境,选D。
9. 梳理全文逻辑:第1段总起,提出要辩证讨论电子游戏的优缺点;第2、3段共同介绍电子游戏的优点;第4段介绍电子游戏的缺点;第5段总结全文,给出合理对待电子游戏的建议,完全匹配选项C的结构图。
10. 根据最后一段内容,作者认为电子游戏有利有弊,不需要完全禁止,只需要家长管控孩子的游戏时长,保证孩子有足够的学业时间、运动时间和社交时间:A选项作者明确反对孩子玩暴力恐怖游戏,错误;B选项作者没有要求完全禁止孩子玩游戏,错误;C选项作者没有要求孩子把所有时间都放在学业上,错误;D选项孩子为学业、运动、社交、游戏制定时间表合理分配时间,完全符合作者的观点,选D。
【答案】
6.A 7.C 8.D 9.C 10.D
【知识点】
代词指代判断,阅读细节筛选,篇章结构梳理
【点评】
本题是典型的初中议论文阅读题,加入了组合选择、信息还原、篇章结构等创新考法,既考查学生对文本细节的抓取能力,也要求学生能梳理全文逻辑、准确把握作者的中立辩证态度,区分度较好。
【难度系数】
0.7
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